Showing posts with label Aion. Show all posts
Showing posts with label Aion. Show all posts

Wednesday, October 3, 2012

Measuring MMO popularity with Google Trends

Tobold had a bet going that with the release of the Mists of Pandaria expansion, World of Warcraft would retake the top spot on The Nosy Gamer's rankings of the top twelve MMORPGs. Guild Wars 2 had held the top spot since its release last month.

Nosy Gamer's rankings are based on data from Xfire and and thus reflect its fairly hard core demographic, so with this week's rankings out showing WoW indeed beating GW2, Tobold gets to crow about being right.

But since games are now played by people far outside the narrow demographic of hard core gamers measured by Xfire, I'd like to call attention to another source of data which can be used to measure a game's popularity—Google Trends.

Below I'll show that the Google Trends dataset reveals WoW's long-term decline despite the four expansions released over the years. It also shows that while a few western MMOs have spiked above WoW's popularity for a short time, only one asian MMO has been able to sustain it. There are a few western games that are more popular than WoW but they're not MMOs.

Saturday, August 15, 2009

Did WoW contribute to the demise of Ensemble Studios?

Like many, I was shocked when Microsoft announced the closure of Ensemble Studios. But I began to understand when Dusty Monk blogged about the effect World of Warcraft had on the folks at Ensemble Studios (Lessons from Titan – 2 Years on a cancelled MMO):
In 2005, pretty much all of Ensemble Studios was enthralled with World of Warcraft. We all were playing it pretty much every night. We were talking about it all day. And we were, to a man, convinced we could build that game and more. And therein lay the key. We wanted to build that game.

Microsoft has devoted most of its gaming efforts of late to the console market, and on PC, it has canceled or sold off its MMO projects. Apparently it wasn't good for Ensemble to be enamored of a type of project with little appeal to its owner, Microsoft.

I ran across this back in April or so, but Syp's recent item about NCsoft's modest goal for Aion to be the number two MMO after WoW prompted me to post this. Like Microsoft in the 1990s, WoW is the 900 pound gorilla whose MMO market share has attracted numerous competitors who haven't succeeded in grabbing its share. Unlike Microsoft, though, Blizzard hasn't used underhanded tactics, and has thus far maintained its share legitimately.

The example of Ensemble Studios may prove that NCsoft has the correct goal for Aion.